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IEEE Conference on Computational Intelligence in Games

NYU Brooklyn 22 to 25 August 2017

Conference archive

CIG2017

Conference Details / Program

Conference Program

A browsable record of the 2017 week. Move through the four days, or open a single paper session to see its chair, time, scope, and place in the conference.

Dates
22 to 25 August 2017
Paper sessions
11
Papers
46 listed
Keynotes
3
Host
NYU Brooklyn

About this rebuilt program

The printed 2017 program included individual paper titles, author lists, and a PDF schedule. This archive preserves the session structure, chairs, times, and themes without reproducing those documents.

Tuesday, 22 August

Two paper sessions and the first competition block

Session 0111:00

Search that looks ahead

Chair: Mark Winands4 papers

Planning methods took center stage: tree search in a card game, map aware balancing for location based play, difficulty adjustment, and the challenge of giving several agents distinct roles in one world.

Tree searchDifficultyMultiple agents
Session 0213:40

Reading the player

Chair: Anna Guitart4 papers

Work on player modeling moved from raw behavior to useful signals: action features, strategic depth, simulated dexterity, and the facial expression of flow.

Player modelingBehaviorFlow
CompetitionsTuesday

Competition session one

Eight short talksCompetition entries

Teams introduced the year's entries in a fast sequence of talks, moving from real time strategy to first person play, collaborative puzzles, and turn based combat.

  • StarCraft AI Competition
  • Visual Doom AI, known map track
  • Visual Doom AI, unknown map track
  • microRTS AI Competition
  • Fighting Game AI Competition
  • Geometry Friends, cooperation track
  • Geometry Friends, single AI track
  • The Showdown AI Competition

What the record keeps

The archive lists the shape of the week and the people who chaired each session. The proceedings remain the place to find the papers themselves.