01
Frank Lantz
Director, NYU Game Center
Lantz has taught game design at NYU, SVA, and Parsons, and has written on games, technology, and culture. He cofounded the studio Area/Code, whose work ranged from location based games to the puzzle game Drop7. His larger projects turned cities and public spaces into playable systems.
NYU Game Center external site, opens in a new tab
02
Mitu Khandaker
Designer, scholar, and founder
Khandaker founded the independent studio The Tiniest Shark and led the release of Redshirt, a satirical simulation game, in 2013. She holds a PhD from the University of Portsmouth on the aesthetics of interactivity in games and has worked as a researcher and as a STEM ambassador in the UK.
03
Bennett Foddy
Assistant Arts Professor, NYU Game Center
Foddy is the designer behind QWOP, GIRP, and CLOP, a series of four letter browser games. His work has appeared at the Museum of Modern Art and in museums and festivals around the world. Before joining NYU, he was a research fellow at Oxford and Princeton, working on moral philosophy.
04
Rob Meyer
Game designer, Avalanche Studios
Meyer has worked as a game designer in New York, with a focus on AI at Avalanche Studios. His credits include Color Zen at Large Animal Games and Just Cause 3 at Avalanche Studios. He studied Film, Television, and New Media at NYU.
05
Clara Fernández Vara
Associate Arts Professor, NYU Game Center
Fernández Vara is a game scholar, designer, and writer whose work centers on narrative design. Her practice draws on literature, film, and theatre, and ranges from commercial games to experimental work such as Symon and Transcendence: Origins. She is the author of Introduction to Game Analysis.
The panel in context
CIG 2017 placed technical sessions next to voices from game design practice. The panel gave the conference a way to connect research questions about agents, stories, and play to the decisions designers make in production.