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IEEE Conference on Computational Intelligence in Games

NYU Brooklyn 22 to 25 August 2017

Conference archive

CIG2017

Conference Details / Design panel

Game Design Panel

Five designers and scholars from the New York game community joined the 2017 program. Their profiles connect the conference to design practice, narrative, and commercial production.

Panelists
5
Host city
New York
Venue
NYU Brooklyn

Panel / Profiles

The panelists

Five profiles recorded from the 2017 program.

01

Frank Lantz

Director, NYU Game Center

Lantz has taught game design at NYU, SVA, and Parsons, and has written on games, technology, and culture. He cofounded the studio Area/Code, whose work ranged from location based games to the puzzle game Drop7. His larger projects turned cities and public spaces into playable systems.

02

Mitu Khandaker

Designer, scholar, and founder

Khandaker founded the independent studio The Tiniest Shark and led the release of Redshirt, a satirical simulation game, in 2013. She holds a PhD from the University of Portsmouth on the aesthetics of interactivity in games and has worked as a researcher and as a STEM ambassador in the UK.

03

Bennett Foddy

Assistant Arts Professor, NYU Game Center

Foddy is the designer behind QWOP, GIRP, and CLOP, a series of four letter browser games. His work has appeared at the Museum of Modern Art and in museums and festivals around the world. Before joining NYU, he was a research fellow at Oxford and Princeton, working on moral philosophy.

04

Rob Meyer

Game designer, Avalanche Studios

Meyer has worked as a game designer in New York, with a focus on AI at Avalanche Studios. His credits include Color Zen at Large Animal Games and Just Cause 3 at Avalanche Studios. He studied Film, Television, and New Media at NYU.

05

Clara Fernández Vara

Associate Arts Professor, NYU Game Center

Fernández Vara is a game scholar, designer, and writer whose work centers on narrative design. Her practice draws on literature, film, and theatre, and ranges from commercial games to experimental work such as Symon and Transcendence: Origins. She is the author of Introduction to Game Analysis.

The panel in context

CIG 2017 placed technical sessions next to voices from game design practice. The panel gave the conference a way to connect research questions about agents, stories, and play to the decisions designers make in production.